Akihiko yoshida biography channel

  • Read all about Akihiko Yoshida Yoshida with TV Guide's exclusive biography including their list of awards, celeb facts and more at TV Guide.
  • Akihiko Yoshida is among the most talented artists currently working in the Japanese games industry.
  • I'll guide you through animating complex illustrations like Okku's Snow Bunny using practical insights for layer separation, redrawing, and flawless looping in.
  • In the spirit of the 25th anniversary celebration of the franchise, Crystal Dynamics is collaborating with famous and talented artists throughout the year to bring you a wide array of unique box art reimaginations of the main Tomb anfallare games. In this reimagining series, you can expect comic Lara, anime Lara, photo-real Lara, and so on.


    Crystal Dynamics is publishing January's second reimagined låda art design. For the official Rise of the Tomb Raider piece the studio collaborated with Akihiko Yoshida (Japanese game artist and character designer) who is probably best known for his work for Square Enix's NieR and Bravely series.

    Akihiko placed Lara around the entrance of the Prophet's Tomb (Syria) in this beautifully made, warm and dynamic art.

    By clicking on his art below you can download wallpaper (both desktop & mobile) variations and social banners, plus a printable cover template of the piece.

    The reimagined covers:

    View the embedded image gallery online at

  • akihiko yoshida biography channel
  • Marina, so far I have only seen issues of "Allies" and "Exlibrium" from you, they differ strongly from others in terms of general atmosphere and presentation. That, and you work on a personal project of yours. How do you switch from one story to another, any special tricks you use to get in the zone? What are the peculiarities of working on each of the projects? What brings the most pleasure and what's hardest of all?

    Thank you for the question.

    I've had a few years to find my feet when it comes to manga, however, I was unaccustomed to working on coloured comics in a completely different style from mine. I had to learn fast and, let me tell you, I still haven't found what's comfortable for me. When working on manga you always use more traditional methods, working on BUBBLE's series takes a different approach. Of course, because of the lack of experience, making one page of a comic takes a lot longer and consumes more energy than making one page of manga. On "Exlibrium" I tr

    Ogre Battle was a critical success, and most importantly, so was Yoshida’s art; so much so that he also worked on the sequel, 1995’s Tactics Ogre: Let’s Cling Together. It was on the Ogre games that Yoshida began working with the designer and director Yasumi Matsuno, and their collaboration would be an important one.

    Shortly after the release of the second Tactics Ogre game, Yoshida and Matsuno left Quest to work at Square (later Square Enix), where they were joined with another key artist from Quest, Hiroshi Minagawa. There, they worked on the first entry in a new direction for Square’s hit Final Fantasy series: Final Fantasy Tactics, which incorporated the successful strategic battles of Ogre Battle and Tactics Ogre into the FF universe. 

    Having found a haven for his talents at Square – he’s remained at the studio ever since – Yoshida then worked on the PlayStation RPG Vagrant Story (again with Matsuno and Minagawa),